Deleb (Level 15)Deleb
One of the generals charged to refit Kha-Beleth's prison to better suit his own needs, the demoness Deleb developed an intricate knowledge of machines. Nicknamed "Meat Grinder" by her detractors, Deleb puts unquestioning faith in her own engines of war rather than trusting to fickle Demon troops, whose loyalty is a constant balance between terror of their masters and terror for their lives.
» Specialty» Attributes
Iron Maiden
Iron Maiden
Ballista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level.
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» Skills
Hellfire

Hellfire

Creatures under Demon Lord's control are granted a 30% chance to deal additional fire damage on attack. Hellfire drains the Demon Lord's mana.

Basic Gating

Basic Gating

Unique Demon Lord skill. Imps and Demons (as well as their upgrades) are granted an ability to gate into the infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat spending 50% of it's current initiative. Newly arrived creatures constitute 30% of the gated ones and will disappear after the end of the combat.

Basic Gating
Triple Ballista

Triple Ballista

Ballista gains another extra shot (up to 3 consecutive shots total if hero is proficient with ballistas).

Ballista

Ballista

Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed

Expert War Machines

Expert War Machines

Makes war machines more effective overall. Increases Attack, Defense and Damage of Ballista. Increases Catapult's Damage and grants it a 50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by +3.

Expert War Machines
Basic Dark Magic

Basic Dark Magic

Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.

Basic Dark Magic
Vitality

Vitality

Increases hit points of all your creatures by 2 (Particularly effective for large armies)

Evasion

Evasion

Decreases damage dealt to your creatures by ranged attacks by 20%.

Advanced Defense

Advanced Defense

Decreases damage dealt to your creatures in melee combat by 20%.

Advanced Defense
Tactics

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Battle Frenzy

Battle Frenzy

Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.

Expert Attack

Expert Attack

Increases damage dealt by your creatures in melee combat by 15%.

Expert Attack
» Creatures

70 Horned Grunts

120 Familiars

6 Arch Devils

7 Pit Spawns

20 Succubus Mistresses

15 Nightmares

54 Firehounds

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» Artefacts
Sword of Might

Sword of Might

Adds +2 to hero's attack.

Ring of Speed

Ring of Speed

Increases initiative of all your creatures by 20%.

Dragon Scale Armor

Dragon Scale Armor

Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%

» Spells
Sorrow

Sorrow 5

Decreases morale and luck of selected enemy creature

Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Weakness

Weakness 4

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Confusion

Confusion 9

Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.)

Suffering

Suffering 5

Weakens the target enemy unit to decrease its Attack.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Fire Trap

Fire Trap 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Fist of Wrath

Fist of Wrath 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

Wasp Swarm

Wasp Swarm 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

» War Machines
Ballista

Ballista

First Aid Tent

First Aid Tent

Ammo Cart

Ammo Cart

Deleb starts with a Ballista, a First Aid Tent and an Ammo Cart.
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!