Klaus (Level 15)Klaus
Rigorously trained but coming from a poor noble family in a backwater of the Griffin Empire, Klaus might have remained unknown if luck had not smiled upon him. Thrust into the most difficult level of a jousting tournament through a simple accident of misfiled parchment, he stunned the crowds by unseating some of the greatest names of the Empire. Since that day, his feats have earned him the devotion of all mounted warriors.
» Specialty» Attributes
Cavalry Commander
Cavalry Commander
Cavaliers, Paladins and Champions in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful.
  • 8
  • 11
  • 2
  • 3
  • 5
  • 2
  • 30
» Skills
Retaliation Strike

Retaliation Strike

The knight receives special combat ability to guard any selected creature in his army until the end of combat by inflicting direct damage to every enemy that is attacking this guarded creature.

Benediction

Benediction

The Knight receives special combat ability to temporarily raise the morale, initiative, attack and defense of his troops (doesn't work on undead and mechanical).

Advanced Counterstrike

Advanced Counterstrike

Unique knight's skill. Allows to upgrade limited number of human troops up the tier every week. Only works within Haven towns where Training Grounds facility has been built. Reduces training cost by 15%. Besides, damage dealt by knight's troops on retaliation strikes is increased by 10%.

Advanced Counterstrike
Tactics

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Advanced Attack

Advanced Attack

Increases damage dealt by your creatures in melee combat by 10%.

Advanced Attack
Protection

Protection

Decreases damage dealt to your creatures by magic attacks by 15%.

Evasion

Evasion

Decreases damage dealt to your creatures by ranged attacks by 20%.

Advanced Defense

Advanced Defense

Decreases damage dealt to your creatures in melee combat by 20%.

Advanced Defense
Guardian Angel

Guardian Angel

When all the knight's troops fall dead in combat, an Angel, summoned on a field of battle, resurrects the most powerful group of dead creatures and disappears.

Master of Blessings

Master of Blessings

Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells

Master of Abjuration

Master of Abjuration

Grants mass effects to Deflect Missile and Endurance spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells

Expert Light Magic

Expert Light Magic

Allows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.

Expert Light Magic
» Creatures

4 Archangels

12 Paladins

7 Inquisitors

70 Squires

3 Seraphs

85 Marksmen

7 Zealots

4127703857
» Artefacts
Sword of Might

Sword of Might

Adds +2 to hero's attack.

Ring of Banishment

Ring of Banishment

Cuts down enemy Summoning spell's efficiency. Grants the "Banish" ability to the Hero.

Necklace of the Lion

Necklace of the Lion

Increases morale by +1.

Cape of the Lion's Mane

Cape of the Lion's Mane

Increases morale by +2.

Dragon Scale Shield

Dragon Scale Shield

Adds +3 to hero's defense and increases initiative of all small creatures in hero's army by 5%

Lion Crown

Lion Crown

Increases hero's morale and luck by +2.

» Spells
Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Endurance

Endurance 6

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.

Deflect Missile

Deflect Missile 6

Makes the selected friendly unit receive less damage from ranged attacks.

Divine Vengeance

Divine Vengeance 14

Inflicts magical damage to selected creature that depends on the number of enemies selected creature killed from the beginning of combat.

Resurrection

Resurrection 15

Permanently resurrects creatures in target friendly stack. Every use of this spell will decrease the hit points of the target stack by 10% of the initial hit points, until the end of the combat.

» War Machines
First Aid Tent

First Aid Tent

Klaus starts with a First Aid Tent.
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!