|Ebba (Level 15)|
|Among the Dwarves' most amazing heroines stands Ebba, small and ruthless, who was brought up by a family of bears. When she first appeared among them, few recognised that this nubbin of feral frenzy was in fact a Dwarf. But Ebba soon gained prestige and even the loyalty and adoration of those stern warriors of the North, the Bear Riders.|
|» Specialty||» Attributes|
- All Bear Riders, Blackbear Riders and Whitebear Riders in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.
Allows the same rune to be activated for the second time for triple resource cost.
Allows magical runes of 3-4 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
The troops led by the hero inflict additional melee and ranged damage if their Morale is above zero (+5% for each point of Morale).
Attack of Dwarven creatures in hero's army increased when close to each other on the battlefield.
Increases the area in which the hero can rearrange creatures before combat.
Increases damage dealt by your creatures in melee combat by 15%.
Master of Blessings
Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells
Basic Light Magic
Allows hero to learn Light Magic spells of the third circle and makes Light Magic more effective overall.
Basic Light Magic
The hero receives the special combat ability to encourage his troops on a battlefield, making their turns come faster.
Increases creature morale by +2 for one turn after rune casting.
Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place.
Increases moral of all creatures in hero's army by 3.
50 Whitebear Riders
50 Blackbear Riders
6 Magma Dragons
Increases all units speed by +1
Increases hero's Defense by +1, and grants additional 25% Defense from cold-based spells.
Necklace of Victory
Adds +2 to hero's attack and Spellpower.
Dwarven Smithy Hammer
Increases hero's Attack by +3 and gives additional +25% Defense from fire-based spells.
Dragon Scale Armor
Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%
Decreases morale and luck of selected enemy creature
Eldritch Arrow 4
Shoots magic missile to deal non-physical damage to the selected enemy creature.
Stone spikes 5
Deals earth damage to all creatures in target area (cross form)
Lightning Bolt 5
Deals lightning damage to selected enemy unit.
Ice Bolt 6
Deals ice damage to selected enemy unit.
Causes the selected friendly unit to act more frequently in combat.
Divine Strength 4
Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.
Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.
Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.
The target creature gains health regeneration on its turn. Does not work on Undead, Mechanical and Elemental creatures.
Deflect Missile 6
Makes the selected friendly unit receive less damage from ranged attacks.
Righteous Might 6
Affected creature is filled with rage and a lust for blood, it gains bonus to attack.
Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls)
Divine Vengeance 14
Inflicts magical damage to selected creature that depends on the number of enemies selected creature killed from the beginning of combat.
Fist of Wrath 5
Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.
Rune of Charge 1
Creature speed increases by 100% until the end of the turn.
Rune of Berserking 1
Creature will perform two Melee Attacks instead of one against the same target next attack (at least one friendly creature from this friendly stack must be killed before this rune can be placed on it).
Rune of Exorcism 1
Dispels all the negative effects imposed on the creature (only those that can be dispelled basically).
Rune of Magic Control 1
Creature will have a chance to steal random positive effect imposed on the enemy target in attack once.
Rune of Etherealness 1
Creature gets incorporeality for one turn.
Rune of Elemental Immunity 1
Creature gets immunity to two random magical elements until the end of combat.
|» War Machines|
Ebba starts with a Ballista and an Ammo Cart.
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Runemages with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!