Deirdre (Level 15)Deirdre
Deirdre was an overzealous Inquisitor for the Church of Light in the Holy Griffin Empire. She spent many years hunting Demon cultists in the Free Cities of the East on the fringe of the Empire's territory, "cleansing" innocents and culprits alike, worried that a lapse of her vigilance would allow the corruption to spread. In the end, when she was captured and tortured to death by her enemies, her restless soul was spirited away by Necromancers who coveted her knowledge. Now converted to the Necromancer's cause, it can be argued that no being, living or unliving, knows more about screams than Deirdre.
» Specialty» Attributes
Banshee
Banshee
The effect of Banshee Howl ability increases as hero gains new levels.
  • 5
  • 7
  • 5
  • 6
  • 0
  • 0
  • 60
» Skills
Banshee Howl

Banshee Howl

Grants a hero an ability to call upon death itself in combat. All enemy living creatures receive -1 to morale, luck and -10% on initiative.

Basic Necromancy

Basic Necromancy

Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.

Basic Necromancy
Corrupted Soil

Corrupted Soil

The hero calls upon forces of nature to affect enemy melee-attacking creatures. Any time an enemy creature moves it will receive some damage. Inflicted damage equals 3 times hero's level.

Master of Pain

Master of Pain

Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells. Adds +4 to effective spellpower of Curse of the Netherworld.

Expert Dark Magic

Expert Dark Magic

Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic.

Expert Dark Magic
Storm Wind

Storm Wind

The hero calls upon the forces of nature to affect enemy flying creatures. Initiative of all enemy flyers is decreased by 1 10% and their Speed is decreased by 1.

Master of Wrath

Master of Wrath

Grants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells. Adds +4 to effective spellpower of Holy Word spell.

Advanced Light Magic

Advanced Light Magic

Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.

Advanced Light Magic
Distract

Distract

Enemy hero will receive 20% 15% penalty to Initiative after casting any spell in combat.

Arcane Brillance

Arcane Brillance

Adds +2 to hero's Spellpower permanently. Hero also receives a new spell in his or her spell book.

Magic Insight

Magic Insight

Allows a hero to learn magic spells of the third circle regardless of actual skills in the respective schools of magic.

Expert Sorcery

Expert Sorcery

Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.

Expert Sorcery
» Creatures

12 Banshees

12 Ghost Dragons

9 Wraiths

170 Skeleton Archers

56 Vampire Lords

85 Rot Zombies

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» Artefacts
Ring of Caution

Ring of Caution

Increases hero attack and defense by +2, but decreases all creature's speed in hero army by -1

Sandro's Cloak

Sandro's Cloak

Negates enemy Mind Affect immunity

Amulet of Necromancy

Amulet of Necromancy

Decrease rising cost by 10%.

Staff of the Netherworld

Staff of the Netherworld

Decreases initiative of enemy creatures by 20%.

Cursed Ring

Cursed Ring

Decreases enemy luck by 2

» Spells
Weakness

Weakness 4

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Sorrow

Sorrow 5

Decreases morale and luck of selected enemy creature

Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Decay

Decay 6

Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).

Confusion

Confusion 9

Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.)

Suffering

Suffering 5

Weakens the target enemy unit to decrease its Attack.

Blindness

Blindness 10

Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect. (The spell does not work on undead, elemental and mechanical units.)

Frenzy

Frenzy 15

Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage (The spell does not work on undead, elemental and mechanical units).

Puppet Master

Puppet Master 18

Gives the hero temporary control over the selected enemy creature. Creature under this spell can't counter-attack. Control will be lost if the unit is attacked Puppet Master is cast on another target. (The caster should have an Expert Dark Magic skill to gain the control over 7 level creatures. The spell does not work on undead, elemental and mechanical units).

Vampirism

Vampirism 10

Selected friendly creature gets all Undead attributes and the ability to drain life just like vampires.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Firewall

Firewall 16

Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Endurance

Endurance 6

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.

Righteous Might

Righteous Might 6

Affected creature is filled with rage and a lust for blood, it gains bonus to attack.

Deflect Missile

Deflect Missile 6

Makes the selected friendly unit receive less damage from ranged attacks.

Fist of Wrath

Fist of Wrath 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

Arcane Crystal

Arcane Crystal 8

Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed.

Wasp Swarm

Wasp Swarm 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

Raise Dead

Raise Dead 9

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.

Blade Barrier

Blade Barrier 12

Temporarily creates a wall, three squares long, on the selected part of the field. The wall has additional 75% Defense only suffers 25% damage from the Range and Magical Attacks and returns physical damage equal to the number of lost Hit Points to the melee attackers.

Phantom Forces

Phantom Forces 18

Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage).

This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!