|Lethos (Level 15)|
|Lethos is considered a very useful ally due to his ability to win a battle before it starts. Though he has served many decades, his intimate knowledge of the more exotic poisons and diseases remains undimmed. Enemy troops approaching the field may feel the effects of Lethos's spells and concoctions even before the fighting begins, wise enemies have been known to start their attack by retreating.|
|» Specialty||» Attributes|
- Poison Master
- Enemy units may enter the combat already poisoned, chances depend on hero level.
Basic Irresistible Magic
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.
Basic Irresistible Magic
Should it happen that any magic spell is resisted by target, the hero gains back all the mana spent to cast that spell.
Master of Mind
Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells
Master of Curses
Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells
Expert Dark Magic
Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic.
Expert Dark Magic
Increases normal maximum mana by 50%.
Allows hero to learn an unknown spell used by an enemy hero or creature in combat (hero must be able to learn the spell with regards to school, level, etc.) and to see the contents of the enemy inventory.
Hero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.
Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported.
Hero receives +25% bonus to Initiative at start of combat.
Reduces penalty for moving through rough terrain by 50%.
Increases hero's movement speed over land by 30%.
14 Deep Hydras
14 Foul Hydras
18 Shadow Mistresses
5 Black Dragons
Sword of Might
Adds +2 to hero's attack.
Book Of Power
Adds +1 to Hero's Spellpower and Knowledge if the Hero does not have any Enlightenment skills.
Adds +2 to Hero's Spellpower and Knowledge if this Hero has the Advanced Enlightenment skill or +3 to Hero's Spellpower and Knowledge if he has the Expert Enlightenment skill.
If the Hero has the Magic Insight ability he will also be able to learn the 4th circle spells.
Negates enemy Mind Affect immunity
Tunic of the Carved Flesh
Increases hero's Spellpower by +3 but decreases his morale by -1
Makes target enemy stack take fewer actions in combat.
Decreases morale and luck of selected enemy creature
Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.
Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).
Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.
Weakens the target enemy unit to decrease its Attack.
Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect. (The spell does not work on undead, elemental and mechanical units.)
Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage (The spell does not work on undead, elemental and mechanical units).
Curse of the Netherworld 15
Deals unholy damage to all creatures on a battlefield except undead and infernal ones.
Selected friendly creature gets all Undead attributes and the ability to drain life just like vampires.
Puppet Master 18
Gives the hero temporary control over the selected enemy creature. Creature under this spell can't counter-attack. Control will be lost if
the unit is attacked . (The caster should have an Expert Dark Magic skill to gain the control over 7 level creatures. The spell does not work on undead, elemental and mechanical units).
Eldritch Arrow 4
Shoots magic missile to deal non-physical damage to the selected enemy creature.
Stone spikes 5
Deals earth damage to all creatures in target area (cross form)
Lightning Bolt 5
Deals lightning damage to selected enemy unit.
Ice Bolt 6
Deals ice damage to selected enemy unit.
Causes the selected friendly unit to act more frequently in combat.
Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.
Fire Trap 8
Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.
|» War Machines|
First Aid Tent
Lethos starts with a First Aid Tent and an Ammo Cart.
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Warlocks with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!