Lethos (Level 15)Lethos
Lethos is considered a very useful ally due to his ability to win a battle before it starts. Though he has served many decades, his intimate knowledge of the more exotic poisons and diseases remains undimmed. Enemy troops approaching the field may feel the effects of Lethos's spells and concoctions even before the fighting begins, wise enemies have been known to start their attack by retreating.
» Specialty» Attributes
Poison Master
Poison Master
Enemy units may enter the combat already poisoned, chances depend on hero level.
  • 8
  • 5
  • 11
  • 4
  • -1
  • 0
  • 60
» Skills
Basic Irresistible Magic

Basic Irresistible Magic

Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures.

Basic Irresistible Magic
Dark Renewal

Dark Renewal

Should it happen that any magic spell is resisted by target, the hero gains back all the mana spent to cast that spell.

Master of Mind

Master of Mind

Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells

Master of Curses

Master of Curses

Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells

Expert Dark Magic

Expert Dark Magic

Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic.

Expert Dark Magic
Intelligence

Intelligence

Increases normal maximum mana by 50%.

Arcane Intuition

Arcane Intuition

Allows hero to learn an unknown spell used by an enemy hero or creature in combat (hero must be able to learn the spell with regards to school, level, etc.) and to see the contents of the enemy inventory.

Advanced Enlightenment

Advanced Enlightenment

Hero receives +1 to one of his primary stats for every three levels including the levels already got and + 10% bonus to the experience gained.

Advanced Enlightenment
Teleport Assault

Teleport Assault

Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported.

Swift Mind

Swift Mind

Hero receives +25% bonus to Initiative at start of combat.

Pathfinding

Pathfinding

Reduces penalty for moving through rough terrain by 50%.

Expert Logistics

Expert Logistics

Increases hero's movement speed over land by 30%.

Expert Logistics
» Creatures

14 Deep Hydras

14 Foul Hydras

18 Shadow Mistresses

5 Black Dragons

79 Assassins

81 Stalkers

71 Stalkers

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» Artefacts
Sword of Might

Sword of Might

Adds +2 to hero's attack.

Book Of Power

Book Of Power

Adds +1 to Hero's Spellpower and Knowledge if the Hero does not have any Enlightenment skills. Adds +2 to Hero's Spellpower and Knowledge if this Hero has the Advanced Enlightenment skill or +3 to Hero's Spellpower and Knowledge if he has the Expert Enlightenment skill. If the Hero has the Magic Insight ability he will also be able to learn the 4th circle spells.

Sandro's Cloak

Sandro's Cloak

Negates enemy Mind Affect immunity

Tunic of the Carved Flesh

Tunic of the Carved Flesh

Increases hero's Spellpower by +3 but decreases his morale by -1

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Sorrow

Sorrow 5

Decreases morale and luck of selected enemy creature

Weakness

Weakness 4

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Decay

Decay 6

Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Suffering

Suffering 5

Weakens the target enemy unit to decrease its Attack.

Blindness

Blindness 10

Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect. (The spell does not work on undead, elemental and mechanical units.)

Frenzy

Frenzy 15

Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage (The spell does not work on undead, elemental and mechanical units).

Curse of the Netherworld

Curse of the Netherworld 15

Deals unholy damage to all creatures on a battlefield except undead and infernal ones.

Vampirism

Vampirism 10

Selected friendly creature gets all Undead attributes and the ability to drain life just like vampires.

Puppet Master

Puppet Master 18

Gives the hero temporary control over the selected enemy creature. Creature under this spell can't counter-attack. Control will be lost if the unit is attacked Puppet Master is cast on another target. (The caster should have an Expert Dark Magic skill to gain the control over 7 level creatures. The spell does not work on undead, elemental and mechanical units).

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Stone spikes

Stone spikes 5

Deals earth damage to all creatures in target area (cross form)

Lightning Bolt

Lightning Bolt 5

Deals lightning damage to selected enemy unit.

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Fire Trap

Fire Trap 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

» War Machines
First Aid Tent

First Aid Tent

Ammo Cart

Ammo Cart

Lethos starts with a First Aid Tent and an Ammo Cart.
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!