Haggash (Level 15)Haggash
Haggash, an orphan found wandering in the steppes near Qutugh during the Year of the Sea of Manes, was taken in by a tribe of Centaurs and raised as one of them. Now a leader of Centaur troops, her half-man half-hellsteed legions are quicker, more reliable and dangerous.
» Specialty» Attributes
Centaur Commander
Centaur Commander
Centaurs, Centaur Nomads and Centaur Marauders in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Moreover they get +1% to their starting initiative for every level of the hero.
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» Skills
Memory of our Blood

Memory of our Blood

All Stronghold creatures in the Barbarian's army get from 50 up to 100 rage points (randomly) at the beginning of combat.

Expert Blood Rage

Expert Blood Rage

Unique Barbarian skill. Allows Stronghold creatures in hero's army to achieve a third level of rage while fighting. The resulting Blood Rage grants them appropriate combat bonuses.

Expert Blood Rage
Archery

Archery

Increases damage dealt by hero's creatures in ranged combat by 20%.

Basic Attack

Basic Attack

Increases damage dealt by your creatures in melee combat by 5%.

Basic Attack
Basic Shatter Destruction

Basic Shatter Destruction

All the Destructive Magic spells of 1st to 3rd circles cast by the enemy are decreased by one mastery level (Expert to Advanced, etc.). The Spellpower of spells cast initially with no mastery level is decreased by 25%.

Basic Shatter Destruction
Corrupt Dark

Corrupt Dark

All Dark Magic spells cast by the enemy cost 50% more mana than usual.

Basic Shatter Dark

Basic Shatter Dark

All the Dark Magic spells of 1st to 3rd circles cast by the enemy are decreased by one mastery level (Expert to Advanced, etc.). The Spellpower of spells cast initially with no mastery level is decreased by 25%.

Basic Shatter Dark
Bloodfire

Bloodfire

Every time when a creature in the hero's army gets Rage, it gets 50% more than usual. But if a creature loses Rage, it loses 1.5 of the usual amount, too.

Basic Enlightenment

Basic Enlightenment

Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.

Basic Enlightenment
Mighty Shout

Mighty Shout

When the effect from the Warcry is calculated, the Barbarian hero's level is considered as being greater by 5 than its actual value.

Shout of Rage

Shout of Rage

The troops gain twice as more Rage points from Warcries used by the hero (but 1.5 more for the Call of Blood Warcry).

Shout Training

Shout Training

All Warcries cost 20% less mana.

Expert Shout

Expert Shout

The use of an activated ability from the Battlecry category delays the hero's next turn less by 30%.

Expert Shout
» Creatures

50 Centaur Nomads

60 Centaur Marauders

110 Goblin Trappers

55 Warmongers

21 Earth Daughters

30 Chieftains

5 Chieftains

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» Artefacts
Ring of Banishment

Ring of Banishment

Cuts down enemy Summoning spell's efficiency. Grants the "Banish" ability to the Hero.

Necklace of the Lion

Necklace of the Lion

Increases morale by +1.

Necromancer's Helm

Necromancer's Helm

Increases hero's knowledge by +2

Unicorn Horn Bow

Unicorn Horn Bow

Negates range penalties for all shooting units in hero's army.

Dragon Scale Armor

Dragon Scale Armor

Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%

Cursed Ring

Cursed Ring

Decreases enemy luck by 2

» Spells
Ralling Cry

Ralling Cry 8

Increases morale of all creatures in army for two three turns depending on the hero's level and gives additional rage points to the Stronghold creatures (Morale bonus does not work on undead, elemental and mechanical units.).

Call of Blood

Call of Blood 5

Selected friendly Stronghold creature gets additional number of rage points depending on hero's level.

Fear My Roar

Fear My Roar 7

Hero has a chance to scare selected enemy creature, depending on the ratio between the hero's and the creature's levels. Independently of the success, all Stronghold creatures in the hero's army get additional rage points. This warcry does not work on creatures immune to mind control effects.

Word of the Chief

Word of the Chief 2

Hero attacks the selected friendly creature (dealing his standard damage). This attack hastens the creature's turn, depending on the hero's level. Moreover, the target creature gets an additional number of rage points. This warcry does not work on undead, elemental and mechanical units.

Horde's Anger

Horde's Anger 10

Selected enemy receives magical damage equal to the number of creatures in the hero's army. Moreover, all Stronghold creatures in hero's army gain additional points to their rage.

Battlecry

Battlecry 10

For one turn increases the Attack of all creatures in hero's army (depending on hero's level) and their Speed (by +1). Also gives additional rage points to all Stronghold creatures in the army.

» War Machines
Ammo Cart

Ammo Cart

Haggash starts with an Ammo Cart.
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!