Nymus (Level 15)Nymus
After witnessing the massacre of King Alexei and his knights first-hand during the War of the Eclipse, Nymus decided that overpowering tactics are the key to victory. As a result he has spent much of his existence researching the Infernal Gates and has achieved striking results: the troops he summons arrive much more quickly than they do for other Demonlords.
» Specialty» Attributes
Gate Keeper
Gate Keeper
The number of creatures called through the Gating increases by 1% per hero level.
  • 11
  • 5
  • 3
  • 6
  • 2
  • 3
  • 60
» Skills
Consume Corpse

Consume Corpse

Demon Lord receives special combat ability to consume corpses of fallen creatures to restore mana. Consumed corpses disappear from the battlefield.

Expert Gating

Expert Gating

Unique Demon Lord skill. All infernal troops except Devils and Arch Devils are granted an ability to gate into the infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat spending 50% of it's current initiative. Newly arrived creatures constitute 40% of the gated ones and will disappear after the end of the combat.

Expert Gating
Swarming Gate

Swarming Gate

There's a 15-30% 10-35% (depending on hero luck) chance that the gated stack will summon twice as many reinforcements as normal.

Soldier's Luck

Soldier's Luck

Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.

Magic Resistance

Magic Resistance

Increases magic resistance of all creatures in hero's army by 15%. Creatures are more likely to avoid enemy magic.

Expert Luck

Expert Luck

Increases luck of all creatures in hero's army by 3.

Expert Luck
Basic Summoning Magic

Basic Summoning Magic

Allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.

Basic Summoning Magic
Gate Master

Gate Master

Gating ability becomes more potent, bringing 20% more reinforcements than normal.

Diplomacy

Diplomacy

Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army.

Advanced Leadership

Advanced Leadership

Increases moral of all creatures in hero's army by 2.

Advanced Leadership
Swift Gating

Swift Gating

The next turn of the unit who performs gating will come twice faster than normal

Basic Logistics

Basic Logistics

Increases hero's movement speed over land by 10%.

Basic Logistics
» Creatures

80 Vermins

4 Arch Devils

10 Pit Lords

24 Succubus Mistresses

22 Hell Stallions

60 Cerberi

50 Horned Overseers

8041024226050
» Artefacts
Helm Of Chaos

Helm Of Chaos

Increases hero's knowledge by +3, but decreases his defense by -1.

Pendant of Mastery

Pendant of Mastery

Grants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level.

Staff of the Netherworld

Staff of the Netherworld

Decreases initiative of enemy creatures by 20%.

Dragon Scale Armor

Dragon Scale Armor

Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%

Ring of the Broken Will

Ring of the Broken Will

Decreases morale of enemy creatures by -2.

» Spells
Weakness

Weakness 4

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Stone spikes

Stone spikes 5

Deals earth damage to all creatures in target area (cross form)

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Fire Trap

Fire Trap 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Fist of Wrath

Fist of Wrath 5

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.

Wasp Swarm

Wasp Swarm 5

Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)

Arcane Crystal

Arcane Crystal 8

Creates a crystal on the selected place on the field, blocking the way until the end of combat or until the crystal is attacked and destroyed.

Phantom Forces

Phantom Forces 18

Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage).

Blade Barrier

Blade Barrier 12

Temporarily creates a wall, three squares long, on the selected part of the field. The wall has additional 75% Defense only suffers 25% damage from the Range and Magical Attacks and returns physical damage equal to the number of lost Hit Points to the melee attackers.

» War Machines
Ammo Cart

Ammo Cart

Nymus starts with an Ammo Cart.
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!