|Vittorio (Level 15)|
|A veteran of many skirmishes with the tumultuous Free Cities along the Griffin Empire's southeastern border, Vittorio is an expert in the art of the siege. He has spent years perfecting both the design and use of siege engines, firmly believing that countless Griffin lives can be saved by improving their battlefield technologies. Though his radical designs sometimes create unexpected surprises for the teams that first test them, it is agreed that his equipment is second to none.|
|» Specialty||» Attributes|
- Siege Engineer
- Ballista receive +1 to their Attack for every level of the hero. Catapult's chance to hit the wall is increased by 2% for every hero level.
The knight receives special combat ability to guard any selected creature in his army until the end of combat by inflicting direct damage to every enemy that is attacking this guarded creature.
Unique knight's skill. Allows to upgrade limited number of human troops up the tier every week. Only works within Haven towns where Training Grounds facility has been built. Besides, damage dealt by knight's troops on retaliation strikes is increased by 5%.
Ballista gains another extra shot (up to 3 consecutive shots total if hero is proficient with ballistas).
Allows manual control of the Ballista. Ballista gains one extra shot. Restores the Ballista after the battle if it was destroyed
Expert War Machines
Makes war machines more effective overall. Increases Attack, Defense and Damage of Ballista. Increases Catapult's Damage and grants it a 50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase Attack of ranged units in hero's army by +3.
Expert War Machines
Seal of Darkness
Enemy hero is forced to spend twice more mana to cast Dark Magic spells in combat.
Dedicated to learning all the secrets of Dark Magic, the Knight becomes a pariah among his or her own kind. Troops under knight's control suffer -1 penalty to morale, but all Dark Magic spells cast by the Knight are now more powerful (effective Spellpower is +5 for casting those spells).
Master of Mind
Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells
Expert Dark Magic
Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic.
Expert Dark Magic
Increases Spellpower: +3 for all spells of dark and light magic schools.
Master of Wrath
Grants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells. Adds +4 to effective spellpower of Holy Word spell.
Advanced Light Magic
Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.
Advanced Light Magic
40 Battle Griffins
Ring of Machine Affinity
Adds +1 to Hero's defense. Grants an additional shot for Ballista and Catapult. First Aid Tent heals twice as many hit points. Ammo Cart increases shooter's attack by +4.
Dragon Talon Crown
Adds +3 to hero's knowledge and increases initiative of all war machines in hero's army by 10%
Ring of Vitality
Increases maximum hit points of all creatures in hero's army by +2.
Shield of Crystal Ice
Adds +2 to hero's defense and grants 50% protection from fire-based spells while equipped.
Decreases morale and luck of selected enemy creature
Makes target enemy stack take fewer actions in combat.
Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.
Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.
Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).
Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.)
Weakens the target enemy unit to decrease its Attack.
Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect. (The spell does not work on undead, elemental and mechanical units.)
Curse of the Netherworld 15
Deals unholy damage to all creatures on a battlefield except undead and infernal ones.
Selected friendly creature gets all Undead attributes and the ability to drain life just like vampires.
Divine Strength 4
Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.
Causes the selected friendly unit to act more frequently in combat.
Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.
Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.
Righteous Might 6
Affected creature is filled with rage and a lust for blood, it gains bonus to attack.
Deflect Missile 6
Makes the selected friendly unit receive less damage from ranged attacks.
Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls)
Wasp Swarm 5
Summons a swarm of insects to inflict magical damage on the selected enemy creature. (The spell does not work on undead, elemental and mechanical units.)
|» War Machines|
First Aid Tent
Vittorio starts with a Ballista, a First Aid Tent and an Ammo Cart.
This information comes from the Heroes V release version (v3.0).
You can discuss Heroes V duel Knights with the Heroes Community.
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!