Having lived through the wars that sundered the Necromancers from the Mages of the Silver Cities that were once their brethren, Raven has seen first-hand the devastating effects of magic upon Undead troops. She has since devoted herself to finding ways to weaken the powers of enemy spellcasters, rendering their attacks both weaker and of shorter duration.
» Specialty
» Attributes
Souldrinker
The Curse of Weakness spell not only lowers creature's damage, but also reduces creature's Defense by -1 for every three levels of the hero, starting on first level.
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5
10
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0
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150
» Skills
Basic Necromancy
Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (A limited number of creatures can be raised per week). Influences the number of dark energy points.
Basic Necromancy
Cold Death
Makes Hero's casting of the spells Ice Bolt, Circle of Winter and Deep Freeze more powerful. Those spells will always deal the damage required to kill at least one creature in the target stack (if that creature has no Immunity to Cold) in addition to the normal spell damage.
Master of Ice
Grants freezing effect to Ice Bolt, Circle of Winter and Deep Freeze spells.
Expert Destructive Magic
Allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.
Expert Destructive Magic
Master of Curses
Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells
Advanced Dark Magic
Allows hero to learn Dark Magic spells of the fourth circle and makes Dark Magic even more effective.
Advanced Dark Magic
Intelligence
Increases normal maximum mana by 50%.
Basic Enlightenment
Hero receives +1 to one of his primary stats for every four levels including the levels already got and + 5% bonus to the experience gained.
Basic Enlightenment
Boneward
Damage inflicted by any Destructive Magic spells to all troops under Necromancer's command is reduced by 20% .
Arcane Excellence
Showing excellent progress in the field of sorcery, the hero is granted +2 Spellpower permanently and +100 temporary mana.
Arcane Training
Reduces casting costs of all spells by 20%.
Expert Sorcery
Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%.
Expert Sorcery
» Creatures
19 Archliches
8 Spectral Dragons
170 Skeleton Warriors
50 Vampire Princes
30 Spectres
30 Poltergeists
17 Lich Masters
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8
170
50
30
30
17
» Artefacts
Ring of Banishment
Cuts down enemy Summoning spell's efficiency. Grants the "Banish" ability to the Hero.
Skull of Markal
Increases hero's Spellpower and knowledge by +5, but decreases Morale by -2.
Ring of the Broken Will
Decreases morale of enemy creatures by -2.
» Spells
Sorrow 5
Decreases morale and luck of selected enemy creature
Slow 4
Makes target enemy stack take fewer actions in combat.
Weakness 4
Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.
Decay 6
Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. (The spell does not work on undead, elemental and mechanical units).
Vulnerability 5
Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.
Confusion 9
Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.)
Suffering 5
Weakens the target enemy unit to decrease its Attack.
Eldritch Arrow 4
Shoots magic missile to deal non-physical damage to the selected enemy creature.
Stone spikes 5
Deals earth damage to all creatures in target area (cross form)
Lightning Bolt 5
Deals lightning damage to selected enemy unit.
Ice Bolt 6
Deals ice damage to selected enemy unit.
Circle of Winter 9
Deals ice damage to all units surrounding the target spot.
Chain Lightning 16
Deals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Every next creature in the chain gets the half of the damage inflicted to the previous one. (The chain can hit the own creatures)
Meteor Shower 19
Deals massive earth damage to all creatures in target area.
Deep Freeze 11
Freezes the target, immediately inflicting ice damage and causing it to suffer increased physical damage during a certain amount of time due to frostbites.
Endurance 6
Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect.
Fist of Wrath 5
Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.
Raise Dead 9
Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only. Every use of this spell decreases hit points of target stack by 20%.
Phantom Forces 18
Copies the selected friendly unit (only one copy can be made). The copy can't cast any spell or use any ability and disappears as soon as it receives any damage. (Incorporeal ability gives the copy 50% chance to avoid any damage).
» War Machines
First Aid Tent
Raven starts with a First Aid Tent.
This information comes from the Heroes V release version (v3.0).