Ossir (Level 15)Ossir
Ossir is an experienced tracker and a prodigy with the bow, arguably the best shot in a nation famed for its talents in archery The respect he commands made him a natural choice when King Alaron was looking for officers, though Ossir would have preferred to remain in his beloved forests. All doubts were dispelled after his first battle, however, as his troops clearly benefited from his leadership.
» Specialty» Attributes
Master of the Hunt
Master of the Hunt
All Hunters, Master Hunters and Arcane Archers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
  • 9
  • 10
  • 4
  • 4
  • 1
  • 5
  • 40
» Skills
Rain of Arrows

Rain of Arrows

Grants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list at once.

Imbue Arrow

Imbue Arrow

Allows Ranger to enhance his or her arrows with attacking or cursing spells. Ranger's attacks (including special attack "Rain of Arrows") will now not only inflict damage upon enemy creatures but also will immediately cast an imbued spell, draining Ranger's mana. Imbue Arrow lasts till the end of the fight or until all Ranger's mana is drained.

Advanced Avenger

Advanced Avenger

Unique Ranger's skill. Allows Ranger to choose 2 favored enemies from the Avenger's Guild in any Sylvan town (selecting an initial creature will cover it's upgrades as well). All Ranger's troops will receive a 40% chance to inflict a critical hit upon that creature, giving double damage to it. Before choosing a creature as a favored enemy, the Ranger must kill two whole populations of those creatures.

Advanced Avenger
Elven Luck

Elven Luck

The Luck bonus to damage is increased by 25%.

Soldier's Luck

Soldier's Luck

Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.

Resourcefulness

Resourcefulness

In the course of adventures the hero tends to find more gold and resources and be more lucky overall.

Expert Luck

Expert Luck

Increases luck of all creatures in hero's army by 3.

Expert Luck
Advanced Defense

Advanced Defense

Decreases damage dealt to your creatures in melee combat by 20%.

Advanced Defense
Master of Blessings

Master of Blessings

Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Hero wastes only a halve of his current initiative to cast these spells

Advanced Light Magic

Advanced Light Magic

Allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.

Advanced Light Magic
Tactics

Tactics

Increases the area in which the hero can rearrange creatures before combat.

Basic Attack

Basic Attack

Increases damage dealt by your creatures in melee combat by 5%.

Basic Attack
» Creatures

12 Ancient Treants

90 Dryads

33 Master Hunters

27 Silver Unicorns

31 High Druids

33 Arcane Archers

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» Artefacts
Boots of Magical Defense

Boots of Magical Defense

Grant hero a 10% magic resistance.

Armor of Valor

Armor of Valor

Increasing hero's Defence and Morale by +1

Treeborn Quiver

Treeborn Quiver

Adds +4 to the Attack of all shooters in the hero's army and grants them unlimited ammo

Unicorn Horn Bow

Unicorn Horn Bow

Negates range penalties for all shooting units in hero's army.

Moonblade

Moonblade

(Left handed) Increases hero's attack by +3

Necklace of Victory

Necklace of Victory

Adds +2 to hero's attack and Spellpower.

Golden Horseshoe

Golden Horseshoe

Increases luck by +2.

» Spells
Slow

Slow 4

Makes target enemy stack take fewer actions in combat.

Sorrow

Sorrow 5

Decreases morale and luck of selected enemy creature

Vulnerability

Vulnerability 5

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero.

Eldritch Arrow

Eldritch Arrow 4

Shoots magic missile to deal non-physical damage to the selected enemy creature.

Stone spikes

Stone spikes 5

Deals earth damage to all creatures in target area (cross form)

Ice Bolt

Ice Bolt 6

Deals ice damage to selected enemy unit.

Haste

Haste 4

Causes the selected friendly unit to act more frequently in combat.

Divine Strength

Divine Strength 4

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect.

Cleansing

Cleansing 10

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Checks against caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage.

Righteous Might

Righteous Might 6

Affected creature is filled with rage and a lust for blood, it gains bonus to attack.

Deflect Missile

Deflect Missile 6

Makes the selected friendly unit receive less damage from ranged attacks.

Teleportation

Teleportation 8

Teleports targeted friendly creature to another location on a battlefield (Only expert in Light Magic can teleport creatures over town walls)

Divine Vengeance

Divine Vengeance 14

Inflicts magical damage to selected creature that depends on the number of enemies selected creature killed from the beginning of combat.

Fire Trap

Fire Trap 8

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Arcane Armor

Arcane Armor 20

Encloses target stack with magical energy shield that partly drains all damage dealt to the stack.

» War Machines
Ballista

Ballista

Ammo Cart

Ammo Cart

Ossir starts with a Ballista and an Ammo Cart.
This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!