The Dwarves' guerrilla warfare yields fruit. The Imperial legions' advance has been stopped; they are occupied with gathering reinforcements and licking their wounds. The time is perfect to deliver a few hard blows, breaking their spirit and depriving them of supplies. Word will circulate across Ashan of the grim strength of the warriors of the Stone Halls, and the punishment they inflict on their foes.
Map Size: 136x136 (with underground) Max Hero Level: 22
Starting Bonus:
30
30 Skirmishers
Ogre Club
Increases Attack by +5, but decreases Initiative of all creatures in hero's army by -5%.
Ice Bolt (6 Mana)
Deals ice damage to selected enemy unit.
Objectives:
Liberate the captured hero within 3 weeks
The success of an army depends greatly on its leaders. The Imperials know it better than anyone else, and they have captured a hero who would otherwise be dangerous to them. Wulfstan's task is to set him free and enrol under Wulfstan's banners in three weeks.
Capture Merasgar
Merasgar would be a good base for Wulfstan; he should capture it.
Seize caravan of gold
To continue the war the Empire needs money, so there is a steady flow of gold from Talonguard to the front-line forces. It can be blocked, and the enemy's lifeline cut, by seizing the caravans that carry gold to Laszlo's army. The caravan is expected to pass these lands in one or two weeks.
Wulfstan must survive
The Dwarves need Wulfstan; he must survive to keep fighting.